![]() To the top-right of the Canvas Panel, where it says “Fill Screen”, click and select the option “Desired on Screen” to display the image in its true proportions. On the Designer panel, we’ll delete the Canvas panel and under Common, drag an Image onto the in the Hierarchy. Search for ‘User Widget’ under All Classes ![]() Right-click in the content browser and click Blueprint Class Call the orange cursor orangeCursor and the Awesome cursor awesomeCursor. Right-click, Sprite Actions > Apply Paper2D Texture Settings. The orange cursor is the default, the Awesome cursor is what we’ll use when we mouse-over a square tile actor. Here are our cursor images that we’re going to use for this game. What we’re going to do is build a simple system in which you have your custom cursor, independent of the OS’s cursors, that changes into another cursor when you mouse-over certain actors (for example, interactables like a chest). But I’ve seen plenty of people struggle with it, so I’m going to give you my approach on the matter. ![]() I recently figured out something that I found was not documented very well or otherwise to be found on AnswerHub or here, on the forums. ![]()
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